1. Now create a sphere on your viewport and right click on it, select properties and deselect renderable.
现在在视窗中创建一个球体并右击它,选择属性然后关闭可渲染属性。

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2. The RenderingContext interface represents the context of rendering that contains information required to present a renderable object.
RenderingContext接口表示呈现的上下文,包含表示可呈现对象所需要的信息。

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3. The RenderingContext interface represents the context of rendering that contains information required to present a renderable object.
RenderingContext接口表示呈现的上下文,包含表示可呈现对象所需要的信息。

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