1. Your commit message should be at the top of the log.
您的提交消息应该位于日志的顶部。

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2. Click Finish when you have entered your commit message.
输入了提交消息之后,点击Finish。

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3. Add a commit message and tap enter or tap the checkmark icon to commit the staged files.
添加一个提交信息,敲击回车或点击选择相应的小图标进行提交文件。

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4. When you commit changes, Mercurial starts your default editor to enable you to add a commit message.
当提交更改时,Mercurial启动默认编辑器,让您能够添加提交消息。

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5. In my case, the commit message was a sentence describing the alteration I had just made to the documentation.
在我们的例子中,提交消息是一个描述刚才对文档所做修改的短句。

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6. Normally you won't need to add the Change-Id in place, as the commit message hook will do it for you automatically.
通常情况下,你并不需要添加Change -Id,因为提交消息hook会自动帮你添加的。

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7. Each commit has anassociated commit message, which is a description explaining why a particularchange was made.
每次提交都有一个关联的提交信息,这是解释为什么一个特定的变化作出了说明。

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8. You will be prompted to supply a commit message, which is a user-generated comment that will help other developers (or you, later) understand what exactly the change you just implemented did.
您会被提示说要求提供一个提交消息,它是一个用户生成的注释,用来帮助其他开发人员(也可能是您自己以后)理解刚才的实现到底进行了哪些修改。

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9. Note: This message is written when the stored procedure is invoked, not at COMMIT time.
注意:该消息是在调用存储过程时写入的,而不是在COMMIT时写入。

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10. Commit to your brand message.
相信你的品牌信息。

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11. In the prepare phase, the coordinator sends a message to each process in the transaction, asking each process to prepare to commit.
在准备阶段中,协调程序将消息发送到事务中的每个流程,并请求每个流程准备提交。

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12. If the required level is either atomic or semi-atomic, LogService does not persist the log message immediately. Instead, it keeps it in a safe area from where it can be retrieved during commit.
如果指定的级别是原子性或半原子性,日志服务不会将日志消息马上进行持续化处理,相反,它将这些日志信息保存在安全的地方,在提交过程中再将这些信息取回。

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13. You see a message at the top of the administrative console reminding you to select commit to make the changes take effect.
您将在管理控制台的顶部看到一条消息,提醒您选择提交,以便使更改生效。

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14. Make the appropriate changes to the input fields of the Task Output Message and click Complete to commit these changes to the process.
对TaskOut putMessage的输入字段进行相应的更改,并单击Complete,以将这些更改提交给流程。

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15. The resource acknowledges the Commit and returns a Committed message to the Coordinator (CoordinatorRef).
资源接受Commit,然后把Committed消息返回给协调器(CoordinatorRef)。

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16. The last thing to do is exit with a zero return code so that the trigger monitor will commit the GET it performed on the trigger message and wait for another.
最后需要做的事情是使用一个零返回码退出,以便触发器监控器提交它在触发器消息上执行的GET并等待另一条消息。

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17. If you do not do so, you'll see a message along the lines of abort: no username supplied... when you try to commit changes, and your changes will not be committed.
如果不这么做,在尝试提交更改时会看到包含abort:no usernamesupplied…的消息,更改不会提交。

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18. Well, this is achieved by the phase zero-protocol, where the coordinator sends the PhaseZero message to the participants before starting a commit cycle.
这将通过阶段 0 协议来实现。 在开始Commit循环之前,协调器将给参与者发送一个阶段 0消息。

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19. Commit instructs the runtime to transact the commit of the message to the destination for an asynchronous invocation to the current unit of work scope.
Commit指示运行时将消息提交给异步调用的目的地的工作交给当前工作范围单元处理。

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20. Click Apply to commit the changes and enable this message processing policy as shown in Figure 68.
单击Apply提交更改,并启用此消息处理策略,如图68所示。

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21. When you commit to fusing your Video Tools, Audio Tools, and Message into a powerful combination, your listeners will place you in the winner's circle.
当你把你的视觉技巧,声音技巧和信息紧紧地融为一体,你的听众会认为你是成功的。

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22. Call (default) instructs the runtime to commit the message to the destination for an asynchronous invocation as soon as the service call is made.
Call(缺省值)指示运行时在进行服务调用的同时将消息提交给异步调用的目的地。

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23. Message flow commit count property.
消息流commitcount属性。

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24. Message flow commit interval property.
消息流commitinterval属性。

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25. Whichever plan you commit to, you'll free yourself up to have one message, the instruction to make the stroke you intend.
无论你的目标是什么你都会很自由地得到一个信息,就是做出实现你预定的杆数的指令。

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26. Whichever plan you commit to, you'll free yourself up to have one message, the instruction to make the stroke you intend.
无论你的目标是什么你都会很自由地得到一个信息,就是做出实现你预定的杆数的指令。

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