- 1. 你必须在原点处放点东西。
- You have to put something at the origin.
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- 2. 什么是到原点的距离呢?
- What is the distance to the origin?
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- 3. 它们都是从原点去的。
- They both go from the origin.
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- 4. 在这个例子中,您会以中心为原点旋转一个正方形,但不填充这个正方形。
- In this example, you rotate a square on its center, but do not fill the square.
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- 5. 在原点,向量场是没有意义的。
- At the origin, the vector field is not defined.
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- 6. 它告诉我们靠近原点处的斜率。
- That tells us the slope with which we approach the origin.
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- 7. 全空间去掉原点,它是单连通的吗?
- OK, so space with the origin removed, OK, you think it's simply connected?
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- 8. 该属性表示从原点到该点之间的距离。
- This property represents the distance of the point from its origin.
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- 9. 我们必须在原点处放点东西。
- Well, you have to put something at the origin.
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- 10. 这是一个绕原点逆时针旋转的向量场。
- It's a vector field that just rotates around the origin counterclockwise.
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- 11. 比方说取从原点开始的路径。
- Let's say that I take some path that starts at the origin.
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- 12. 沿这条闭曲线,从原点出发。
- If I move along this closed curve, I start at the origin.
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- 13. 因为所有的平面都过原点。
- Well, that's because all of your planes have to pass through the origin.
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- 14. 开始的时候,它在原点。
- Initially, it's at the origin.
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- 15. 即给定的向量场是以原点为心向外延伸的。
- My vector field is really sticking out everywhere away from the origin.
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- 16. 双向语言中的窗口原点。
- Window origin in bidirectional languages.
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- 17. 把我们自己放在原点。
- And, we are going to put ourselves at the origin.
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- 18. 但是这不成立,因为在原点处是没有定义的?
- But, that doesn't work because at the origin it's not defined. Yes?
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- 19. 假设圆心不是在原点。
- Let's say that my circle is not at the origin.
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- 20. 这就是到原点的距离ρ
- So -- That's the distance from the origin.
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- 21. 它们都是从原点到。
- They both go from the origin to.
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- 22. 并且这个平面包含了原点和动点,以及速度矢量。
- And, that's the plane that contains the origin, the point, and the velocity vector.
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- 23. 当点在桌子的内部时,到原点的距离就不是a了。
- And, when you are inside the disk,the distance to the origin is not a.
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- 24. 比如,你可以沿直线,从原点到这点,这会简单些。
- For example, you can go on a straight line from the origin to that point. That would be slightly easier.
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- 25. X坐标:X坐标是某一个点距离原点的水平距离。
- X coordinates: The X coordinate is a point's horizontal distance from the origin.
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- 26. WKT和SVG在坐标系中定义不同的原点。
- WKT and SVG define different origins for the coordinate systems.
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- 27. 回到原点。
- And, we go back to the origin.
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- 28. 它在原点处应该是零的,但我这里线画得太粗了。
- So yes, it should be zero at zero, but I made the line too thick.
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- 29. 也许你想要放慢脚步,因为那样你可以找到原点。
- Perhaps you want to slow things down so you can find your center again.
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- 30. 这定律说,也许太阳在这,以太阳作为原点,这有个行星。
- So, this law says maybe the sun, let's put the sun here at the origin, and let's have a planet.
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